Practomime: An Innovation in Learning Games
The Chronicle‘s Wired Campus blog featured the work of Roger Travis, associate professor of classics and director of the video games and human values initiative at the University of Connecticut, in developing the learning games he has dubbed “practomime.” Relying on roleplaying and narrative storytelling, practomime requires students to complete course tasks and fulfill course objectives by playing characters within an alternate reality classroom. The advantages of adding practomime as a component of a course are: We interviewed Travis this week to learn more about how practomime works and how interested faculty can get started. What is Practomime and How Does it Work? Practomime leverages the advantages of role-playing games for immersive learning. Role-playing games (including popular MMORPGs such as World of Warcraft or The Lord of the Rings Online) rely on a player’s investment in a created character or avatar and require the player to complete difficult tasks (quests) and problem-solve to overcome obstacles, in order to progress through the “levels” of the game. “As has been pointed out, role-playing games are the perfect assessment machines: you can’t get to the next level without mastering the previous one, and you get constant feedback.”Roger Travis, U of Connecticut Travis suggests that this type […]