An Approach to Learning Games for Lower-Division Courses
The past year has seen a growing trend in Web-based learning games that are custom-built to address a specific learning need and in this way improve students’ academic performance. Examples include Roger Travis’ “practomime” exercises for his classics students at the University of Connecticut and this month’s Chemical Mahjong Tournament at Stetson University. We interviewed William (Tandy) Grubbs, a professor in Stetson University’s department of chemistry and the co-creator of Mahjong Chem, to find out what other institutions can learn from the approach he took to developing a learning game for a lower-division undergraduate course. AI: Tandy, in creating this learning game, what were your goals? What specific learning challenges are you hoping the game will address? Grubbs: I’ve had a long interest in creating open access, Web-based materials that will promote learning. A couple of years ago, I decided to focus on the development of materials that would promote learning at the introductory chemistry level. The AT&T Foundation generously supported this project with a $50K grant to Stetson University (awarded in early 2009). I know that there has been growing interest in using “gaming” to improve STEM learning; Obama’s “Educate to Innovate” campaign includes a national effort to design […]